Games at the end of a console generation are supposed to demonstrate the outgoing systems’ true power – the culmination of developers’ years of practice and technical expertise. But I guess sometimes that doesn’t work out, and studios just need to push whatever they have out the door so they can start working on better things. That was clearly the case in 2020, which gave us a truly disappointing barrage of mediocre titles. Of course, that doesn’t stop some people from wrongly saying they are great – which is why I’m here to correctly call out the worst so-called “best” games of the year.
<div class="paragraph paragraph--type--list-item-large-image paragraph--view-mode--default"> <div class="list-item"> <div class="field field--name-field-image field--type-image field--label-hidden gi5-field-image gi5-image field__item"> <img src="https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2020/12/23/cdd6a8a2/10_0.jpg" width="800" height="450" alt="" class="image-style-thumbnail" />
<h2> <div class="field field--name-field-list-item-title field--type-string field--label-hidden gi5-field-list-item-title gi5-string field__item">Astro's Playroom</div> </h2> <div class="clearfix text-formatted field field--name-field-copy field--type-text-long field--label-hidden gi5-field-copy gi5-text-long field__item">We don’t see a lot of traditional 3D platformers anymore, and Astro’s Playroom shows us why. It uses a design template from the late ‘90s based solely on collecting doo-dads, but then adds a bunch of cheap gimmicks to show off what the DualSense controller can do (it vibrates). Did no one tell Sony that this game would come preinstalled on every PlayStation 5? Because it feels like Astro’s Playroom is trying really hard to sell me something I already bought.