Silent Hill composer Akira Yamaoka set the horror world ablaze with hope when he teased a new project. Immediately, fans wondered if this was the fabled return to Silent Hill that has been in the rumor mill for quite some time now. While the excitement was high, the interview in …
Read More »GI Show – Hitman 3, Resident Evil Village, And IO-Interactive Interview
On this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including Hitman 3, There Is No Game: Wrong Dimension, When the Past Was Around, and Valorant. We also run down all of the recent Resident Evil Village news. At the end of the show, we interview IO-Interactive’s …
Read More »GI Show – Star Wars, Indiana Jones, And An Interview With Night School Studio
On this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including Red Dead Redemption II, Little Nightmares II, Sonic Mania, and Scott Pilgrim vs. the World: The Game. We’re joined by the co-founders of Night School Studio Adam Hines and Sean Krankel who reflect on …
Read More »Interview: Lupodium, discusses its must-play, hypnotic, isometric puzzler, Vectronom
Rhythm-based puzzler Vectronom initially released for iOS and Android last year, following a string of critical acclaim and awards during its development, including winning the “Best In Play” award at the 2019 Game Developers Conference in San Francisco and “Best Game” at the Indie Arena Booth at Gamescom 2018. The …
Read More »GI Show – Cyberpunk 2077 Review And Eugene Jarvis Interview
On this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently. Okay, it’s just Cyberpunk 2077, but that game is still a handful. We’re also joined by community member Bob Buel (of the 99 Questions podcast), who won an auction during Extra Life to …
Read More »GI Show – Immortals Fenyx Rising Review And Developer Interview
On this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including Immortals Fenyx Rising, Yakuza: Like A Dragon, Half-Life: Alyx, and Phasmophobia. At the end of the show, we interview Immortals Fenyx Rising’s game director Scott Phillips who talks about the challenges of designing puzzles and how …
Read More »Interview: Melbits developers, Melbot Studios, on the future of digital play for children
When it comes to video games, they have a bit of a bad reputation when it comes to parents allowing their children to play on screens for long amounts of time. As such, even educational games are sometimes looked down upon. I, personally, feel that the future of children using …
Read More »GI Show – Yakuza: Like A Dragon And Visage Reviews And Empire Of Sin Interview
In this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including: Yakuza: Like A Dragon, Watch Dogs: Legion, and Visage. At the end of the show, we run an interview with Brenda Romero and her team at Romero Games who is working on the …
Read More »GI Show – Yakuza: Like A Dragon And Visage Reviews And Empire Of Sin Interview
[Editor’s Note: We’re still processing the video version of the show this week. Sorry for the delay. We hope to that the video up soon.] In this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including: Yakuza: Like A Dragon, Watch Dogs: Legion, and …
Read More »Interview: Indie developer Bahlsenwitz discusses its innovative chess variant, tschess, and PGC Digital experience
Between Pocket Gamer’s daily output of up-to-date web coverage, regular video reviews, and our Big Indie Pitch contests, we pride ourselves on our representation of the indie-scene; calling attention to the smaller, but still innovative, mobile releases that might otherwise go unnoticed. One such game that we’ve covered in recent …
Read More »Demon’s Souls PlayStation 5 Interview: Fractured Mode, Sixth Archstone, And More
Bluepoint Games is bringing the From Software classic Demon’s Souls back on PlayStation 5. What, if anything, is going to be different? Will they finally nerf that armor-busting spear for PVP? Is World Tendency coming back? How will the Old Monk fight work now? Does Fractured Mode exist (Yes it …
Read More »Missed our exclusive Catalyst Black interview (and gameplay) during LaunchPad? Watch it right here
We know that there’s a lot of former Vainglory fans out there and that there’s even more of you waiting for Super Evil Megacorp’s next title Catalyst Black. And that’s part of the reason why Catalyst Black played such a major role in our recent Pocket Gamer LaunchPad event, which …
Read More »Interview: Oasis Games discusses One-Punch Man: Road to Heroes 2.0 and the challenges of bringing a popular series to life for mobile
One-Punch Man: Road to Heroes 2.0 launched for both iOS and Android back on 30th June and it’s proven to be pretty popular since. It looks to improve on the original in several ways to give fans the most extensive OPM experience possible, without Saitama being playable of course, otherwise, …
Read More »Interview – All there is to know about PUBG Mobile’s first-ever exclusive map, the gorgeous Livik
PUBG MOBILE‘s first-ever exclusive map, Livik, has been the topic of much chatter in the game’s community. It offers a more compact battleground built for a lower number of players and shorter-range encounters. It’s an interesting change of pace for a game that once sold itself on its sprawling, open-ended …
Read More »Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 2)
Season three of the popular anime Sword Art Online (SAO) has returned to television screens, and its mobile game Alicization Rising Steel is celebrating with a campaign of bonuses for players. In the midst of all this buzz, we took the opportunity to chat to Yasukazu Kawai, the talented producer …
Read More »Interview: Mandala – The Game of Life’s creators discuss their innovative board game adaptation
Earlier this week, Mandala – The Game of Life, one of the most successful board games of the past 40 years,received a digital makeover for mobile devices. When it first launched in 1982, Mandala introduced one of the most innovative concepts to how a board game could be played by …
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