The basic premise is that you’re challenged to explore a series of small, monster-filled levels in search of a key to unlock the next floor. Said monsters are utterly determined to ruin your day, so it’s all about smart movements and remaining efficient.
What I think is intended to set Seven Scrolls apart is its spell system. Spells can have a variety of effects, either on the player-controlled monk or the level’s grisly inhabitants. You’ll be able to trigger them by first examining the combination of symbols on a scroll, then performing the specific actions listed.
“Seven Scrolls” is now available on Android and iOS! Google Play: https://t.co/0oIx1GYuOv App Store: https://t.co/Rc1TWeLKMF #sevenscrolls ???????????????????????????? pic.twitter.com/ura4VPh6cl
— Jesse Venbrux (@JesseVenbrux) March 7, 2020
With it being a roguelike, you can expect the stages and spell combinations to change after each run, hopefully keeping things fresh for longer. Continue progressing and you’ll eventually stumble upon new monsters to face up to and items to test out.
It was Seven Scrolls’ visual style that initially drew me in. I couldn’t quite place it at first, but then I saw a member of the App Army
Campbell from 148Apps, our sister site, reviewed Brough’s P1 Select at launch last year, finding it to be “an amazingly creative and tight roguelike package”. You’ll find that one available for iOS.
While I’ve chatted a fair bit about Brough so far, I should also say that Venbrux’s Eat Me Please, a colourful platformer, is a favourite among some members of the App Army.
If Seven Scrolls takes your fancy, you’ll find it available for purchase now from both the App Store and Google Play. It’s currently priced at $2.99.
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