It’s an auto-runner and rhythm-based action game that’s inspired by Ancient Greece. It will see players take control of Lyrik – I see what they’ve done there – who is the strongest mortal warrior. Lyrik is tasked with solving all of the problems the mortal realm is faced with.
To do so, you’ll have to slide, jump and slash your way through a variety of levels in time to the music. It’s the usual setup you might be familiar within this type of game where it’s important to do the right action at the correct time with the music acting as an indicator to help you nail it.
The game has two modes with the Campaign taking place over four separate levels that are split into two parts. Firstly, you’ll batter your way through a plethora of mythological enemies who are out to impress their Gods. Perform well enough and you’ll face the Gods themselves in a battle of rhythm.
Once you’ve completed the Campaign there is also a Marathon Mode which is an endless version of Rhythm of the Gods that’s procedurally generated. Here you’ll be given a different set of moves each time to make each attempt feel fresh. Regardless of where you play, you’ll be listening to original music that’s been composed for the game by Nathan Fitzpatrick.
Rhythm of the Gods will be available on Google Play and the Nintendo Switch eShop on the 23rd March. You can pre-order on the latter now where the game will cost $4.99. There is currently no word on the cost of the Android version.
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