Here we’re going to finish off our exploration of Riskbourne Castle, rescue Trin, have a battle with Mesmeroth after getting all of our equipment back, head back to White City, watch the place basically get destroyed, drive another slick hoverbike mission, and then take down a big mechanical beast, the Oceanhorn.
Unfortunately, the story doesn’t come to a satisfying conclusion – gotta wait til the sequel apparently – but this is the last of our Oceanhorn 2: Knights of the Lost Realm story walkthroughs, and with this, you are guaranteed to win.
Just read on for our final instructions on how to finish Oceanhorn 2: Knights of the Lost Realm, and of course if you can’t find the information you were looking for here, just take a look at our other guides below…
- Part 1 – Pirate Hideout, Galactoss, Arne Beacon, and more
- Part 2 – Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station
- Part 3 – Sernoa Station, White City, L’Istrait, Deep Jungle, and more
- Part 4 – Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon
- Part 5 – All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions
- Part 6 – Submeria, The Great Lagoon, Thunderstones, and more
- Part 7 – Thunderstones, getting the Diving Helmet, entering Ootheca, and more
- Part 8 – Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more
- Part 9 – Source, Well House, High Philosopher’s House, Escaping Prison, Prototype Spiderbot