Players also got to explore a cave filled with poison enemies and take on a boss. Two shells were available in the demo, one more tank oriented and one more like a traditional rogue. Combat involves using the “harden” ability to predict when deadly blows are landing (Yep, just like a Kakuna in Pokémon) and countering with your own skills. It wasn’t a huge demo, but it was definitely a soulsy taste of what to expect. Let’s see what happens when we dig into the full release! Check out the release date trailer below!