According to a PlayStation Blog post from Crystal Dynamics’ chief technology officer, Gary Snethen, the team received PS5 development kits and immediately got to work on a PS5 version. “PS5 greatly lifts the performance and graphics bar for consoles,” he said. “The new GPU allows us to increase our texture resolution, push a higher level of detail farther from the player, enhance our ambient occlusion, improve our anisotropic filtering and add a variety of new graphics features such as stachastic screen-space reflections with contact-aware sharpening.”
On PlayStation 5, Marvel’s Avengers will offer enhanced graphics mode for the highest image quality possible, as well as a high framerate mode that will run at 60 FPS with dynamic 4K resolution. The company is also looking into ways to leverage the new technology of the DualSense controller.
Snethen also touts the high-speed SSD of the PS5 as a major advantage the next-gen hardware provides over the current platforms. “This is a transformative improvement in consoles that will reduce load times down to one or two seconds and enable real-time streaming of massive worlds at ridiculously fast speeds,” he said. “Without any optimization work, the loading and streaming of Marvel’s Avengers improved by an order of magnitude on the PS5. When optimization is complete, loading content will be nearly instant, allowing players to seamlessly jump into missions anywhere in the game world.”
In addition to offering the free upgrade from PlayStation 4 to PlayStation 5, Crystal Dynamics also announced PS5 players can play online with PS4 players. Marvel’s Avengers is set to launch on PlayStation 4, Xbox One, PC, and Stadia on September 4, and will launch alongside PlayStation 5 when the console releases this holiday season. Neither Square Enix or Crystal Dynamics has confirmed an Xbox Series X release.
[Source: PlayStation Blog]