Extra control

I’ve already pointed out the similarities between this G.I. Joe game and Rush Wars, but there is one key difference that happens in battle which changes the pace of the entire game, and that’s how much control you have over your units.

While in most games of this type have you place down units, and then hope the AI directs them where you want them to go, here you have direct control over unit movement, which offers a bunch more strategic advantages.

For example, you can coax enemy foot soldiers out of cover and mounted units, by moving close, then retreating, dragging them out with you, making for a much safer way to approach difficult situations.

Co-op units

Some units can actually work shockingly well together, and not just in the sense that they make a good team.

Although it’s certainly true that a single high-damage unit can be well guarded by a flock of smaller infantry, you can actually pair units up, like pairing your primary commander unit and a vehicle unit.

Some vehicles can be rode, which allows your commander to move much more quickly, become more well guarded, and of course, results in more damage output.

Strength in numbers

You may end up coming up against certain bases or situations which feel too difficult to overcome, or at least, not easily.

When you first start the game you will only be allowed a limited number of units to go into battle with. You can level these individual units up, of course, but the real benefits will come when you are able to place down more units.

You won’t be able to fill out your party at first, not until you are level 6, but even then you should make sure to be able to easily summon units into the fight, and not have units with high energy requirements going to waste.

Unit costs

As mentioned just above, having units in your team that you’re never going to use will not help you in the slightest. Some enemy bases don’t have enough units and buildings for you to attack and destroy for energy to summon everyone you want.

Smaller infantry, and units that only require two or three energy, are much easier to send into the battle early on, which is necessary.

Remember you can force your units to move and target buildings, instead of mounted units or weapons, which will give you more energy to summon more capable units.



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